Monday, December 13, 2010

Rethinking Chapter 2

I think this chapter changes my thinking about technology's role in teaching and learning because of how the chapter highlights the many changes in education because of technology.  One of the various tools that this chapter reminds me of is the game Mario Teaches Typing which is simply a game that is used to be able to learn how to type on a keyboard.  In this chapter it shows how teaching and learning have changed to not think of computers as just an occasional tool you use once a week for its games, but more as a primary or secondary source for learning.  Another game we used in my generation was the Oregon Trail where you learned about the hard times of westward bound pioneers.  These were the technological connections to lessons of their times.  The chapter covers simulation games that can be used as learning tools now days.  If I would have told I was using Madden 95, 97, 2000, and so on as learning tools to work on math and finances, my parents would've taken it away from me.  Using popular games like Call of Duty would help me simulate history lessons to middle school students on warfare.  As a teacher I will try to keep an open mind when it comes to using games as a tool in teaching not just going to traditional educational games that can be considered lame by older students.  This chapter generally focuses on the individualized instruction that technology can bring.

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